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The Taliban fighters in Medal of Honor are, frankly, morons, scuttling from cover points across open ground without an iota of self-preservation. It’s a shame, then, that the majority of the game’s combat is a scripted duck hunt. Danger Close have created a terrific sense of place too, the sun-baked mountains and dilapidated towns forming a hostile, layered battleground. The use of jargon is arguably Medal of Honor’s most pervasive achievement, adding a definite sense of authenticity and involvement to your battles. Teammates locate enemies, or guide you through the difficult terrain with uncanny, if startlingly cold, precision. Familiar combat lingo constantly crackles through your radio, but unlike many of its peers it’s almost essential to your survival. Carefully moving through buildings with your squad armed with a shotgun, splitting up to reach higher ground to cover your mates with a scoped rifle while they cut through a dusty, wide street crawling with Taliban fighters it all contributes to a slick, sharp sense of military teamwork.
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The opening mission casts you as a NAVY Seal, negotiating an Afghan village at night after a surprise attack by the enemy. From a gameplay perspective, it means Medal of Honor is more tactical, more deliberate. For all the Hollywood explosions and hundreds of enemies charging your position without pause for thought, there’s a restrained sense of sobriety to proceedings when compared to Modern Warfare’s sledgehammer blows. That’s not to say Medal of Honor is a complete copycat, nor is it without its merits from a more austere point of view. As in, yes, it’s a lot like Modern Warfare 2, right down to the default controls being exactly the same. Carving into Activision’s military dominance takes a more familiar approach. Barrelling into an uncomfortable exploration of the horrors and incentives of the war in the Middle-East would be a hard sell for EA’s big Christmas title.